OpenLibra | Más recientes http://www.etnassoft.com/olrss/all/newest/num_items=10/ La Biblioteca Libre Online es-ES OpenLibra 15 http://www.etnassoft.com/wp-content/themes/etnassoft/images/layout/openlibra_logo.png OpenLibra | Más recientes http://www.etnassoft.com/olrss/all/newest/num_items=10/ <![CDATA[Complex Fuzzy Abstraction: The Brain Logic]]>Book Cover
Titulo: Complex Fuzzy Abstraction: The Brain Logic
Autor: Subhajit Ganguly
Publicacion: 2013
Editorial: Autoedición
Num. Paginas: 29
Tamano: 816 Kbs (zip)
Idioma: Inglés

Categorias: Ciencia, Textos Académicos
Etiquetas: Abstracción, Ciencia, Gauss, Lógica difusa, Papers

Taking abstraction as the starting point, we build a complex, self-organizing fuzzy logic system. Such a system, being built on top of abstraction as the base, turns out to be just a special outcome of the laws of abstraction. As the system is self-organizing, it runs automatically towards optimization. Using such a system in neural networks, we may come as close as possible to the workings of the human brain. The abstract fuzzy optimization is seen to follow a Gaussian distribution. There are quite a large number of differences between the way present day computers work and the way the brain works. The very way in which basic processing is done by computers varies vastly from the way the brain processes information. Computers, working on binary logic, can take into account only high or low states. They can have a number of inputs that are processed by a single processing unit. After being processed, the input(s) can have a single output or a number of outputs. On the other hand, brain cells seem to be able to process information using abstract fuzzy logic that leads to more energy optimization. In fact, estimates suggest that present day computers use up ten million times more energy to process the same amount of information that the human brain does.

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<![CDATA[Mexico and Sustainable Development]]>Book Cover
Titulo: Mexico and Sustainable Development
Autor: Thomas C. Esakin
Publicacion: 2010
Editorial: The Global Text
Num. Paginas: 66
Tamano: 854 Kbs (zip)
Idioma: Inglés

Categorias: Geografía / Turismo
Etiquetas: Desarrollo, Desarrollo sostenido, Economía, Méjico, Sociedad

We are a group of ten students in the Turismo Sustentable y Gestión Hotelera career of the Departamento de Turismo Sustentable, Gestión Hotelero y Gastronomía (Sustainable Tourism, Hotel Management and Gastronomy program) at the Universidad del Caribe, a nationally respected public university located in the City of Cancun, in the State of Quintana Roo, Mexico. This book on sustainable development is written as a class project for our Spring 2008 “Sustainable Tourism Topics II in English” course at our university. The primary purpose of this book is to raise national awareness in Mexico about sustainable development. In an effort to make positive contributions on ways Mexico can develop sustainably, the ideas we present herein are solution-centered. The audiences for our book are Mexican politicians at all levels of government, our fellow Mexican citizens, and any one person interested in learning about sustainable development and Mexico. Particularly explained in this book are: What sustainable development is as a three-dimensioned concept, approach and practice. How scientific evidence shows that human development activities are (un)sustainable and harming Earth’s natural environment. Why sustainable development is important to Mexico. Specific advances Mexico has made toward sustainable development. Identification of some important sustainable development actions that Mexico and Mexicans can pursue in order to strengthen our society and natural environment for our citizens. That Mexico can become a global leader in sustainable development. We aim in this book to make the concept, approach and practice of sustainable development something that is simple and easy to understand for both Mexicans and our country’s political leaders.

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<![CDATA[Emerging Perspectives on Learning, Teaching, and Technology]]>Book Cover
Titulo: Emerging Perspectives on Learning, Teaching, and Technology
Autor: Michael Orey
Publicacion: 2010
Editorial: The Global Text
Num. Paginas: 349
Tamano: 2.71 Mbs (zip)
Idioma: Inglés

Categorias: Educación
Etiquetas: Aprendizaje, Educación, Papers, Tecnología, TICs

We all know things. How it is that we came to know these things is learning. Learning is how we acquire knowledge. Wikipedia defines learning as: "The acquisition and development of memories and behaviors, including skills, knowledge, understanding, values, and wisdom. It is the goal of education, and the product of experience”. The information processing chapter describes a model for how our mind works. Within this description, the process of elaboration is detailed. Elaboration is a theory about learning. Its focus is on how you come to know things. Similarly, Piaget described a process that involves assimilation, accommodation, and equilibration. These mechanisms together constitute a theory of learning. A few of the chapters in the book are not only instructional strategies, but also describe methods that can help a learner learn new information. The chapter on cognitive tools describes ways in which technology can expand the limitations of a learner's mind, while articulation and reflection are processes that can be performed by the learner to help incorporate new knowledge into existing knowledge resulting in support of learning. The theories that describe how we come to know things is a learning theory; the theories that describe how you can support learning fall more into the instructional camp.

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<![CDATA[Electronic Commerce: The Strategic Perspective]]>Book Cover
Titulo: Electronic Commerce: The Strategic Perspective
Autor: Varios
Publicacion: 2008
Editorial: The Global Text
Num. Paginas: 115
Tamano: 2.05 Mbs (zip)
Idioma: Inglés

Categorias: Marketing / Business, Web 2.0 y Social Media
Etiquetas: Comercio electrónico, E-commerce, Internet

This book reports the results of our research. It is written both for practitioners and business students. Managers wishing to understand how electronic commerce is revolutionizing business will find that our comprehensive coverage of essential business issues (e.g., pricing and distribution) answers many of their questions. Advanced business students (junior, seniors, and graduate students) will find that the blend of academic structure and practical examples provides an engaging formula for learning. The book's title reflects some key themes that we develop. First, we are primarily concerned with electronic commerce, which we define as using technology (e.g., the Internet) to communicate or transact with stakeholders (e.g., customers). Second, we discuss how organizations must change in order to take advantage of electronic commerce opportunities. In this sense, our book offers the strategic perspective (i.e., the best way to operate a successful business in the 21st century). Third, with the growing importance of the Internet and related technologies, organizations must take electronic commerce into account when they are creating strategic plans. Thus, electronic commerce is a strategic perspective that all firms must adopt, both in the present and in the future. In other words, an organization that does not explicitly consider electronic commerce as a strategic imperative is probably making a crucial error. Here, we focus primarily on the opportunities and tactics that can lead to success in the electronic marketplace.

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<![CDATA[Cross-Media Communications]]>Book Cover
Titulo: Cross-Media Communications: An Introduction to the Art of Creating Integrated Media Experiences
Autor: Drew Davidson (Ed.)
Publicacion: 2010
Editorial: ETC Press
Num. Paginas: 294
Tamano: 26.94 Mbs (zip)
Idioma: Inglés

Categorias: Multimedia
Etiquetas: Comunicación, Cross media, Media

Cross-media Communications are integrated, interactive experiences that occur across multiple media, with multiple authors and have multiple styles. The audience becomes an active part in a cross-media experience. It is experiences that occur across the Internet, video and film, broadcast and cable TV, mobile devices, DVD, print, and radio.The new media aspect of the “cross-media experience” typically involves some level of audience interactivity. In other words, it’s an experience (often a story of sorts) that we “read” by watching movies, dipping into a novel, playing a game, riding a ride, etc. This textbook was written with Freshman-level Courses in mind. The overarching goal is to provide an overview of cross-media design and development. It is meant to be interdisciplinary and introductory in concept and implementation. One of the goals of writing this book is to present an informed next-generation look at mass media and mass communications in a time of significant change. Cross-media is not necessarily a new phenomenon, but its time has come to truly flourish. Advertising has always tried to incorporate a unified message across multiple media. Transmedia is a field that explores and creates experiences across multiple media. In the mid to late 90’s the internet boom promised the incorporation of cross-media interactivity into transmedia experiences, but with the dot.com bust those promises have only now come into fruition. Currently, the technology is ubiquitous enough and the culture is more connected than ever. This has enabled more and more interactive cross-media experiences to begin being designed, developed and experienced. We are entering an era where our media experiences will be integrated together and we will be able to interactively participate in these experiences.

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<![CDATA[Restructuring Logic]]>Book Cover
Titulo: Restructuring Logic
Autor: Varios
Publicacion: 2011
Editorial: Autoedición
Num. Paginas: 44
Tamano: 237 Kbs (zip)
Idioma: Inglés

Categorias: Ciencia, Matemáticas
Etiquetas: Ciencia, Lógica, Matemáticas

A restructuring programme operates in three steps: First the existing materials of a discipline are liquefied, then passed through a filter, and finally allowed to settle and refreeze. In the course of restructuring no substantive results are lost. (Some results will change their shape or their function, but none will be lost.) All “losses” – the dirt removed during filtering – lack mathematical substance. By shedding residues of idle metaphysics and obscure scholasticism we gain clarity and rigour. At least half the work under the programme therefore consists of recycling and reframing existing results. This will substantially increase transparency in the areas processed. It will lead to new results only at a second stage, when the programme has opened up fresh vistas. Trickle down effects into other areas of mathematics are to be expected, but the main impact of the programme will be felt in the so-called foundations – in areas such as model theory, proof theory, recursion theory, and set theory. Any restructuring programme is based on an abstract concept which acts as a solvent to liquefy the status quo. The quasi-philosophical position implicit in the status quo is opposed with an alternative position. The challenge inherent in the programme is to reconstruct the discipline on the basis of this alternative position. In the present manuscript I will not be arguing philosophically for the positions at the heart of our restructuring programme. The philosophical arguments can take place elsewhere. Here I will simply state and, where necessary, explain the underlying philosophy. Instead of arguing for it philosophically we will let the fruitfulness of its mathematical consequences, and the clarity of mathematical presentation it allows, speak for itself. The hegemonic if not entirely unchallenged position in mathematics is still a philosophy of Platonist realism about mathematical objects and a correspondence account of mathematical truth. This we reject. Our alternative theory of truth falls largely outside the scope of this manuscript, although a few brief remarks will be made in the section on restructuring model theory. The alternative ontology is one of strict finitism – a conviction that all mathematical terms should ultimately be explicable in terms of finite operations on finite strings.

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<![CDATA[Games People Play]]>Book Cover
Titulo: Games People Play
Autor: Harris V. Georgiou
Publicacion: 2015
Editorial: Autoedición
Num. Paginas: 106
Tamano: 1.69 Mbs (zip)
Idioma: Inglés

Categorias: Ciencia, Matemáticas
Etiquetas: Ciencia, IA, Juegos, Matemáticas, Teoría de juegos

Game Theory is one of the most challenging and controversial fields of applied Mathematics. Based on a robust theoretical framework, its applications range from analyzing simple board games and conflict situations to modeling complex systems and evolutionary dynamics. This book is a short collection of introductory papers in the field, aimed primarily as reading material for graduate- and postgraduate-level lectures in Game Theory and/or Machine Learning. The four papers included here are all original works already published as open-access or conference publications, spanning a timeframe of several years apart and a wide range of topics. Hence, each paper is self-contained and can be studied on its own, without any prerequisite knowledge from the previous ones. However, their presentation order is consistent with going from the most elementary issues to the more advanced and experiment-rigorous topics. The first paper presents an overview of Game Theory in general, its core issues and building blocks, game analysis and methods for identifying Minimax solutions and Nash equilibria, as well as a brief introduction to coalitional gaming and collective efficiency. There is also a short summary of other important elements like signaling, credibility, threats/promises, etc. The second paper extends some of the topics from coalitional gaming, focusing more on collective efficiency, optimal voting mechanisms and weighted voting, as well as a brief proposal for applying this gametheoretic framework to optimal combination of experts. The third paper builds upon this proposed framework and employs it in Pattern Recognition (Machine Learning) within the context of combining pattern classifiers. A “static” model for weighted majority voting with an analytical model for the voting weights is experimentally tested against other similar models. Finally, the forth paper presents an extension of this game-theoretic approach for classifier combination, employing “adaptive” voting weights via local accuracy estimates; in other words, the ensemble of classifiers is adapted to local efficiency priors (instead of static globals) but keeping the same analytical model for the voting weights, i.e., without the need to acquire them via training. This new approach is experimentally validated against state-of-the-art combination methods for pattern classifiers and it is proven highly competitive with much lower complexity overhead.

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<![CDATA[A different approach to logic]]>Book Cover
Titulo: A different approach to logic
Autor: Mauro Avon
Publicacion: 2011
Editorial: Autoedición
Num. Paginas: 158
Tamano: 1.02 Mbs (zip)
Idioma: Inglés

Categorias: Ciencia, Matemáticas
Etiquetas: Ciencia, Deducción, Lógica, Matemáticas, Paradojas

This paper outlines an approach to mathematical logic which is different from the standard one. We list the most relevant features of the system. In first-order logic there exist two different concepts of term and formula, in place of these two concepts in our approach we have just one notion of expression. The set-builder notation is enclosed as an expression-building pattern. In our system we can easily express second-order and all-order conditions (the set to which a quantifier refers is explicitly written in the expression). The meaning of a sentence will depend solely on the meaning of the symbols it contains, it will not depend on external ‘structures’. Our deductive system is based on a very simple definition of proof and provides a good model of human mathematical deductive process. The soundness and consistency of the system are proved, as well as the fact that our system is not affected by the most known types of paradox. The paper provides both the theoretical material and two fully documented examples of deduction. The author has built the whole system with the idea to provide a faithful model of human mathematical deductive process. He believes this objective has been achieved but obviously the reader is free to examine the system and get his own opinion about it.

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<![CDATA[Constructing Sentient Androids]]>Book Cover
Titulo: Constructing Sentient Androids
Autor: Richard L. Amoroso
Publicacion: 2015
Editorial: Noetic Advanced Studies Institute
Num. Paginas: 28
Tamano: 648 Kbs (zip)
Idioma: Inglés

Categorias: Robótica
Etiquetas: Ciencia, Computación cuántica, IA, Robótica

Generally the simplistic distinction between a humanoid robot, a computerized machine capable of replicating a variety of complex human functions automatically, and an android is one of appearance; an android is meant to look and act like a human being even to the extent of being indistinguishable. While one day a yottaflop (1024 bits per second) hyper-supercomputer could have a sufficient holographic database and processing power to be truly indistinguishable from a human being, the issue of the applicability of sentience (self-awareness) to an android comes to the forefront. The currently dominant cognitive model of awareness, closely aligned to the AI model, states that mind equals brain and that once correct algorithms are known all of human intelligence could be replicated artificially. This is the so-called mechanistic view: ‘The laws of physics and chemistry are sufficient to describe all living systems; no additional life principle is required’. In this work we develop the point of view that the regime of Unified Field Mechanics (UFM) supplies an inherent action principle driving both the evolution of complex Self-Organized Living Systems (SOLS) and the physical processes of awareness. These UFM parameters in conjunction with ‘conscious quantum computing’ (class of quantum computer modeled with physical parameters of mind-body interaction) putatively leads directly to the construction of sentient (or sentient-like) Androids.

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<![CDATA[HTML5]]>Book Cover
Titulo: HTML5
Autor: Arkaitz Garro
Publicacion: 2015
Editorial: Autoedición
Num. Paginas: 172
Tamano: 1.78 Mbs (zip)
Idioma: Español

Categorias: Desarrollo Web, HTML
Etiquetas: Css, Desarrollo web, HTML, Html5, Javascript, Programación

HTML5 (HyperText Markup Language, versión 5) es la quinta revisión del lenguaje HTML. Esta nueva versión (aún en desarrollo), y en conjunto con CSS3, define los nuevos estándares de desarrollo web, rediseñando el código para resolver problemas y actualizándolo así a nuevas necesidades. No se limita solo a crear nuevas etiquetas o atributos, sino que incorpora muchas características nuevas y proporciona una plataforma de desarrollo de complejas aplicaciones web (mediante los APIs).

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